Please consider a proper integration into Maya. What i mean is having it integrated as a node into maya, it will allow to have a procedural approach and combine it with other nodes thanks
👍 Would be great to have a non-destructive solution in Blender as well, although I believe third-party developers are not allowed to add modifiers to Blender, so maybe in a future stage, when the Everything Nodes project has matured, or maybe you can think of a different procedural solution? The Hide Input option will be…
hey maxime - regarding the GPL yeah its a trcky question - but there are bridges to renderman and vray for blender as well and none of these are opensource as far as I know. I guess if you set up your main programm in a way such that you pass the data to it via a command line interface or something similar it could work?…
Maxime33, keep in mind that code that you develop for 2.8 may be depreciated for 2.79, as the API went through dramatic overhaul in order to optimize and improve the libraries. Also, unlike proprietary software, blender users will be less likely to stay on older versions, due to the price. You may be better off just…
Truly an excellent tool, and very reliable too. The demo was great, bought the Blender version it as soon as it ended. Although a little day counter would have been appreciated as the end of the trial period caught me by surprise :) Features-wise it would be really good to have the option to *not* hide the original mesh…
A few notes FWIW : I can confirm that it isn't dead, as I just re-activated my copy today and it went through instantly. There really is no reason for the website to be updated if it works well and does what it should ... If anything I'd personally trust this vendor more than Maxxon/Zbrush, as Maxxon went through a change…
Okay - So the main thing I'm seeing (I'm trying to make a hugely complicated Mon Calamari Ship from SW) is that I hand the re-mesher a Pro-boolean that's symmetrical and the end result is Faaancy. Just spectacular. But, when I go in and add anything else non-symmetrical to that shape, it sort of...loses track of smoothing…