You can offer a modifier to be included in Blender, but then it would need to have a general purpose in the first place, not specifically targeted at Quad Remesher. I don't know the ins and outs of Blender's conditions for modifiers though.
Here are my feedbacks already sent in private but it can probably be of interest to other users :smile: I'm quiete impressed First feedback will be more a kind of wishlist : Please make it a modifier if possible it will be better for iterrative work. As the CEO of the company making Keyhydra Lazercut your tool is realy…
Arghh... I was planning to do it for Blender as well.I hope they will add the ability to make our own modifiers in the future. (Whatever it needs to be in python or C/C++)
I've installed it and can heartily recommend it! In general I can recommend the ZBrush ZRemesher workflow for QuadRemesher in Blender: * Set desired settings (e.g. symmetry). * Run QuadRemesher with a relatively low Quad Count value. The default value of 5000 is okay in many cases. Increase the Quad Count for highly…
@Cathodeus: Thanks for your feeback.I agree with the need for a 'modifier'... will certainly do it for a v2!About avoiding point 3 = Subdivide : The plugin should be able to get big triangles as input. Plesae send be a 3D file so that I can see the difference with/without subdivision...
In it's current state for the Max version are there any plans to iterate additional improvements further down the line such as Modifier capability? I ask because I am considering purchasing but I am not sure whether to do that now or perhaps wait a few months and experience better support for the tool/
👍 Would be great to have a non-destructive solution in Blender as well, although I believe third-party developers are not allowed to add modifiers to Blender, so maybe in a future stage, when the Everything Nodes project has matured, or maybe you can think of a different procedural solution? The Hide Input option will be…
Hi all, QR is absolutly not a dead product. 1.1 has been released is 2020, 1.2 has been released is 2021 and we continue to work on new features such as making a QR modifier, and keeping UVs... Some time and effort has been spent on making it available on Linux, and on one new software: Fusion 360. We hope to release QR…