What's with the EULA pop-up in a Blender addon for activation? Never seen ANY Blender addon, paid or free to have this kind of system. Isn't it also a little bit against the Blender's GNU GPL license too? I've bought few addons and tools for Blender before, but they've always worked out of the box without restrictions.…
Hello! Thank you very much for developing this script. I just tried it on 3DS max. This script is very easy to use and can save a lot of time to rebuild the model. Thank you!
Cathodeus: try to remove it manually : remove the QuadRemesher folder in C:\Users\[YOUR_NAME]\AppData\Local\Autodesk\3dsMax\20XX - 64bit\ENU\scripts EGGO: yes, I will do it in few months...
Unfortunately I lost the file. Therefore I remade the object and furthered it's design utilising poly modelling and then obviously a few pro bools. Somehow I achieved a better result.. from not deviating at all from the initial unrecoverable attempt, but there are still some blatant hiccups. Thought I should also throw in…
Maxime33, keep in mind that code that you develop for 2.8 may be depreciated for 2.79, as the API went through dramatic overhaul in order to optimize and improve the libraries. Also, unlike proprietary software, blender users will be less likely to stay on older versions, due to the price. You may be better off just…
This tool shows great promise for all walks of hard surface life and I'd be more than happy to pay for it. However I really hope the issue with retaining curvature is fixed and that if possible a feature, to give the user an option to retain or imply specific importance to smaller, tighter areas of a given model so the…
Just tested your plugin beta 8. I liked : - to avoid to switch to zbrush - to work with boolean and don't think about topology for the highpoly mesh To improve in my opinion : - if possible for a future iteration, make it as a modifier. - When two vertices are near each other, the quad remesher seems to have some problem,…