Maxime33, keep in mind that code that you develop for 2.8 may be depreciated for 2.79, as the API went through dramatic overhaul in order to optimize and improve the libraries. Also, unlike proprietary software, blender users will be less likely to stay on older versions, due to the price. You may be better off just…
Please consider a proper integration into Maya. What i mean is having it integrated as a node into maya, it will allow to have a procedural approach and combine it with other nodes thanks
Hi @PollySong and @Isaiah Sherman I plan to maintain UVs in the next version of QuadRemesher.That said, depending on the input mesh different technics must be used:Let's consider your existing UV seams as an edge selection. The big question is:In the retopo mesh, can you get edge loops on ALL these UV-seams edges path (of…
Can you guys chill writing “blender when”. LET him finish the max version first. Last time i checked blender has been getting lots of great additions. The blender version will come when the dev is done :)
In my case it's a combination of both, since the models can come from many different sources. I won't go back to work for two weeks, but I'll see if I can send you something then.
👍 Would be great to have a non-destructive solution in Blender as well, although I believe third-party developers are not allowed to add modifiers to Blender, so maybe in a future stage, when the Everything Nodes project has matured, or maybe you can think of a different procedural solution? The Hide Input option will be…
It sounds great, but 2.8 will get a release in the mid of July and then development of 2.81 will start, so is there any point to put a work in the version for an old, soon becoming unsupported, release? Core community is mostly using 2.8 already, check this poll:…
Truly an excellent tool, and very reliable too. The demo was great, bought the Blender version it as soon as it ended. Although a little day counter would have been appreciated as the end of the trial period caught me by surprise :) Features-wise it would be really good to have the option to *not* hide the original mesh…