In Maya i have to define where to export the fbx first with: File - Send to unreal - set unreal project Here i am not sure what folder exactly i should choose so unreal detects changes on meshes automatically. I can select the rootfolder but its no help because it creates an "import" folder which is not visible in unreal…
I know in MayaLT, Send to Unreal advantage is that it removes the export polygon limit. But after trying both, I agree with Pior. File > Export Selection, then having a dedicated folder for all FBX exports is what I use.
Yea, "send to" at best will usually crash something, or never make it. Personally I rather use scripts that fit my particular workflow. It doesn't take much to create them and once you do, they're great. You can... * Batch export a bunch of models from one scene or multiple. * Have it move a model to the scene origin,…