Hey, Yes there are unwelded seams because those are modular pieces. I assembled the scene in 3ds max as a modular environment as alot of studios do modularity and it has obvious benefits. in this example I had made sure to have a more reasonable scale. It was definitely well sized and good relative to the camera. If unity…
So I have been spending my time trying to learn unity and I am just frustrated with the lighting, in particular the GI. I have followed many tutorials but i just cannot seem to make it look correct. I follow tutorials of people and my scenes end up having seams on the primitives and sometimes visible seams between the…
I am using the progressive lightmapper but I have been told enlighten was outdated(?) So today I had attempted a new scene. And I really dont know what to do with unity. It feels like everytime I try again I run into new issues and its really freaking me out. So here I am using 150 texels per unit which according to the…