Yeah. Now there is an asset type for that in Unreal. Though, there is a downside of that. It doesn't have blueprint functions exposed so you can hardly script it. So when it needs to be changed during runtime, or do any scripting,a pseudo volume one is better. When its static or needs to tile, the non-pseudo one, of course.
Here is the result of the teapot bake from 3dsmax. I used 2 boxes close to each other for slicing using boolean. Applying "cap holes" on the teapot before the boolean yields better results. https://youtu.be/BkAmOWc838o I rendered an image sequence, and put them together using a sprite sheet script in Photoshop.