Hm, actually let me amend that, .head and .tail are for the Edit mode bone data, not for Pose mode like you want. There's something here:- When you extrude a bone, even if you disconnect it, it still remains parented to the bone it was extruded from.This means that 'loc' vector would be interpreted as being in local-space…
Hi, I'm trying to make a world space to pose space converter. Ex: IK arm ctrl is in world space. I switch to hip space and the arm doesn't pop out but stays in the place it was before. I do this by spawning an empty at the bone location, switching space and moving the bone to the empty. But I can't move it back correctly.…