How did you do it ? Have just downloaded and installed Arnold 2.3.37 for MAx2019 . Besides baking surface shading It bakes few weird artifacts and nothing more.From what I saw I am not even sure Arnold is fully capable of baking. That Arnold have always seemed to me even bigger pain in the a.. than Mental Ray ever was .…
Make sure you exclude the target mesh from rendering and shadow casting via the Arnold properties modifier. I used the Arnold Standard Surface Mat for my tests. Other than that I'd have to take a look at your scene. Arnold isn't bad, in my opinion, and actually quite straight forward (so far I prefer it over Mental Ray, to…
The newest version of Arnold/MaxtoA (needs to be updated manually) bakes alpha and diffuse just fine via RTT in Max 2019. No normals, though, so those would have to be rendered via diffuse and object space for the time being.
Thanks Noren, I think I figured it out. Seems regularly Arnold only bakes surface shading with Max RTT and for making hi-res to low res baking it works only with low res always hovering over and fully encompassing hi-res one. Should never intersect it. Basically bakes only to what usually a cage object. In one ray…
Getting transparency is fairly straight forward this way. But doing the same with normals(texture & geometry based), AO, translucency is a nightmare. Back in the day I remember seeing someone do the normals with a special light setup and camera render. I was able to achieve the same in mental Ray but using different…