can you tell blender to export the Smoothinggroups/Hardedges but NOT the normals? You certainly can in max, this way you get the equivalent of Smoothinggroups from Max inside Maya. Another option would be a script that turns locked normals into hard edges.
Hello, I wanted to ask you for your help with vertex normals in maya. This is quite weird for me. Mesh looks fine in maya. But when I import it into Substance Painter, it looks like this: I tried making every edge hard, set normals to face, unlock normals in many diffrent ways including various scripts. Still nothingBut…
Ok guys. I got the solution to it. The answer was ... corrupted low poly model. By corrupted I mean few overlapping edges/faces with 0 space. It is pretty shocking to me because, I encountered earlier errors with overlapping edges a lot. But it never, never gave me results like that. I think that it may be because I was…