Hi, mates.Here is a hair style for game. I done this in 24 hours only, as I had tight time frame. I used Xgen for strand generation and hand modeling for hair cards, without any plugins. more images here https://www.artstation.com/artwork/qAXk8z
Hello Polycount! I want to share my latest personal project for learning Maya on my free time. I have to learn Maya because of my new job using Maya for their project, and I find Maya is very interesting! Learn many new things such as Xgen hair, Arnold Render, Texturing XYZ applied with Mari. Thanks to many great tutorial…
moar hair research from methis took about an hour so far. really easy to control in blender. separate vertex group for the nape of the neck of control the clumpingclump roughness size equates to sub clumpingweird green shadowing on the head/beard is due to sss, but controlable with a mask i guess so literally this took…