Hi guys, preview of some characters in Skeleton Legion Package. The models are lowpoly with stylized handpainted texture direction and fully rigged! More hires available at: https://www.artstation.com/artwork/lVdbLe #stylized #lowpoly #3Dmodel #handpaint #SkeletonLegion
Hi guys, here are the characters in our Skeleton Legion project. We chose the purple blue tone to be the main color scheme to bring the frightened feeling for this undead series! More hires available at: https://www.artstation.com/artwork/oOegVL #stylized #lowpoly #3Dmodel #handpaint #SkeletonLegion
Hi guys, some of the units in Cloud Kingdom world. We were in charge of design & building the whole units system, from concept to final 3D model plus animation. All models are low poly and optimized to fit with mobile platform. Wanna see more? Click here: https://www.artstation.com/artwork/XBvk4Y <3 #stylized #lowpoly…
Cloud Kingdom – Main Characters Set Main Characters set we designed for Cloud Kingdom project, from concept to final 3D models. All are low poly models with Handpainted texture. More hires available at: https://www.artstation.com/artwork/xzPkO1 Email for service enquiry: contact@thundercloud-studio.com Website:…
Hi guys, the collection of buildings, props and foliage we designed and built for Cloud Kingdom project at Thunder Cloud Studio. The models are lowpoly with only 1 map hand-painted texture and optimized to perform smoothly in mobile platform. Each building comes with 3 different level of upgrades. More hires? Click here:…
Liquidation – Faction Buildings Buildings sets we designed & built for each factions in Liquidation. Even though each faction has their own buildings set with correspondence roles, the design has to not only show the functions of the building clearly but also stay closely to their faction unique designs language. More…
Hi guys, the 4 remaining units including: Froster, Giant, Suicide Soldier and Cannon we did in Cloud Kingdom project at Thunder Cloud Studio. Based on client’s initial brief for each unit, we designed 2D concepts closely to their special roles and later converted to 3D lowpoly models with limited tris-count to run smoothly…