Having a little fun with megascans. Polishing my old work. https://polycount.com/discussion/215636/barrel-grass-diorama#latest All the suggestions are welcome
Lighting Study from Andrei Tarkovsky's film "Stalker," done in Unreal Engine 4. All assets are by me, with the expectation of a concrete decal from Quixel Megascans and the mannequin and dust fx from Epic Games. https://www.artstation.com/artwork/XBOeWl
Wip fan art scene I'm working on, using UE4 and Megascans. For high resolution screenshots of this and my other projects, check out my thread here: https://polycount.com/discussion/157279/the-wonders-of-technical-art-unreal-engine#latest