Level02B - Changing skull again. As I was playing around with the last skull in UE4, I found myself struggling to make it work and that from several viewpoints it was hard to register the look as simply a skull so I decided to approach a more traditional shape to identify a skull at first look where I went for a noticeable…
Thank you for checking in, I did relight this new skull in the scene using lesser lights then my older skulls a month back plus some of the emissive that I've splatterd around help gave it some more form!
Level02B - Testing new Skull I am planning to replace the skull I've last had on the desert level with a new one. I imported a quick low poly to test the shape out before I fully commit to it and to see what I can shift about and what not to spend too much time to sculpt on. Still largely a work in progress, I think I'll…
Level02B - Sand Level update Decided to touch on the Sand level for today, I'll be going into the Grass level once again the next day and leave this as it is for now. I was also told to touch up the tech overlay on the skull as it does not feel too natural which will involve me touching on the skull sculpt again and…
Level02B - Skull quick pass! Got the new skull into the scene, will plan to adjust more when I get the chance~ Character by Manouk Manoukian. I placed the skull into a blueprint class, I could have probably done this for the other levels that would have much better use of building prefabs this way but only learnt it this…
That particle effect is amazing! and the lighting on the skull is....I'm biting the back of my hand The head model is getting better all the time, bottom eye lid up a little so it rests on the iris Nasolabial fold needs more structure, its sort of smoothing into the nasolabial area.…
BETA STATE - Project: Star Bounty The day for Beta submission arrived! https://www.youtube.com/watch?v=ycHiQ-007-s This is the state for the project for Beta, we removed the plane intro scene from alpha since I was told to cut it down, response mostly for the project was to now refine our edit however there are a few…
Level02B & Level04 - Small Tweaks May not be too visible so depending on your monitor I have somewhat increased the rock's brightness and scattered some more smaller rocks around mostly towards the ends. Rocks scattered around the dip area of the skull. The small rocks, for viewing purposes only. According to requested…
Level02B - New sand materials Sat down today as well to take my time to create a sand material, tessellation is off / 0 out here (infact all of my scenes). Farther view. I exaggerated the roughness here just for this since I am dealing with a night time dusk'ish period and wanted more light to be caught. Roughness…
Level03D - Restless With the recent submission of Gold state, I've decided to take a break for a few days and did a few things on Sunday evening and today morning. Below were the set of trees I made for a group but decided to utilize the resources in my game as well. The tree set that is 3800 tris each (Yep, I SHOULD…