Hi polycount! So I made a material with basic gerstner waves and it's all plugged into the world displacement output of the material. As you can see, despite the wireframe showing that the material is animating correctly, the normals are messed up and look unchanged from when it's a flat plane? I would greatly appreciate…
So i got normal sampling working with the gerstner waves function. also here's the full code saved into a text file if anyone wants! In order to use the gerstner wave code just copy and paste the contents of the text file into your unreal material editor and use it as a function or any other graph