I'm looping through multiple objects, but the loop stops before going to the next object. Created a loop with condition. If condition is met, it calls a ReduceEdge() function. Problem is it will only iterate once and not go to the next object and repeat the procedure. global proc ReduceEdge()
{ polySelectEdgesEveryN…
I tried running script on a couple primitives and the condition on line 25 seems to never been met. It's only looking for a vertex that sits exactly on (0, 0, 1) coordinate? Can you explain a bit what you're checking for.