@RyanB : I feel I need to jump in to attempt to clarify this. Yes, it makes UE-compatible structures confusing to *look* at, as the visual representation of the main joint axis will make them appear as going sideways. No, this doesn't prevent in any way a Blender>UE4 workflow. It is a pain if someone wants to create…
Heya - As far as I am concerned : nothing more than very simple edits to existing anims, using temp proxy bones to drive the UE ones. Just to be clear - my point is by no means to claim that animating for the Epic Mannequin in Blender is easy. It obviously isn't, since it would require a duplicate of the whole skeleton,…