Hi, am using Maya for modeling...i know how tools working but i have problem with modeling by myself. To this day i model by tutorial. Have you got some tips ? And i have problem with topology too..thank you
It comes down to 3 things: 1) Learning the theory behind the various aspect of 3D ( what are meshes composed of, why quads are better than everything else etc. ), usually theoretical stuff comes out when you start a new aspect of 3D ( ex. texturing for the first time ), when you encounter some problem ( ex. bad topology ),…
Always you reference. Start modeling and texturing simple objects first then tackle harder objects. Search on youtube topics you want to learn more of.
I just kept doing all the tutorials I could find until I just started naturally thinking of ways to model things I wanted to model. I'd recommend doing a variety of tutorials -- not just ones in the style or genre you are interested in. You can learn things from environment artist that will help your character art and vice…