some info i found useful, regarding multi threading and processes a good talk about all of this in python https://www.youtube.com/watch?v=MCs5OvhV9S4 https://stackoverflow.com/questions/2629680/deciding-among-subprocess-multiprocessing-and-thread-in-python…
If you want to create multiple copies of the same mesh, here's a suggestion:- Read the mesh geometry into a Python object -- a Numpy array for example, with all vertex positions as 1x3 rows, as well as a a tuple of tuples as an index buffer, representing the mesh polygons formed by the vertex indices so you can rebuild the…
Hi I m researching multi threading in max Got the following python script but multithreading is slower than creating the objects the default way. I know there is a overhead but atm I'm trying to understand the benefit in max off multithreading. It still seems to create them 1 by 1 instead of multiple at the same time.…
found this, saying it doesnt allow it on scene operations :( https://forums.autodesk.com/t5/3ds-max-programming/python-multithread/m-p/8375289 If someone has any more info feel free to post
@RN that's a interesting approach. def will remember that. I had considered doing this for 1 dense mesh with laods of verts, but didn't thought you could use it to create new meshes atm I managed to get "multithreading" to work between several max instances. so every max instance on its own isn't multithreaded. But they…
How do you prevent 3dsmaxbatch.exe from closing when it's done, so it can continue running other operations? When I was using it batch mode it continually exited, and constantly restarting the process was slower than the operations being handled. Depending on what your doing, using parallel nodes in MCG might be faster.