some info i found useful, regarding multi threading and processes a good talk about all of this in python https://www.youtube.com/watch?v=MCs5OvhV9S4 https://stackoverflow.com/questions/2629680/deciding-among-subprocess-multiprocessing-and-thread-in-python…
found this, saying it doesnt allow it on scene operations :( https://forums.autodesk.com/t5/3ds-max-programming/python-multithread/m-p/8375289 If someone has any more info feel free to post
If you want to create multiple copies of the same mesh, here's a suggestion:- Read the mesh geometry into a Python object -- a Numpy array for example, with all vertex positions as 1x3 rows, as well as a a tuple of tuples as an index buffer, representing the mesh polygons formed by the vertex indices so you can rebuild the…
Hi I m researching multi threading in max Got the following python script but multithreading is slower than creating the objects the default way. I know there is a overhead but atm I'm trying to understand the benefit in max off multithreading. It still seems to create them 1 by 1 instead of multiple at the same time.…
@RN that's a interesting approach. def will remember that. I had considered doing this for 1 dense mesh with laods of verts, but didn't thought you could use it to create new meshes atm I managed to get "multithreading" to work between several max instances. so every max instance on its own isn't multithreaded. But they…