Great start! One note on your modeling....the whole weapon feels long.....i was looking at M4A1s on google i noticed that none of them have the stock extended as far as you do. I feel right now the texture is a bit boring we have the same color/material on a lot of the components I would say experiment with different…
Good day, I've been going back and forth on this project trying to get the best shaders I can. A few notes on this project: - Highpoly to lowpoly methord, baked in substance painter - On this particular pass I've baked with the lowpoly with only one smoothing group, this really helped with no seams where the different…