The shiny look can be a content creation issue, often comes from misreading the lighting conditions in reference images. But it can also be a style, some people intentionally push a glossier direction, just as a matter of taste. In any rendering system there's wiggle room with regard to dramatic vs understated material…
It was JordanN and it was not really cartoony pbr, it was basically just verbal diarrhea. We lean heavily towards leniency, but this was a sustained burden. https://polycount.com/discussion/154329/physically-based-3d-cartoon-art/p1 My feeling is PBR is merely a tool, not a style. Like, would you call diffuse-specular a…
I am going to second this train of thought. Without more information, perhaps the AD is saying there is something off with your assets? Maybe your albedo maps are too dark. Perhaps you are baking in AO pretty heavily in your gloss/roughness or diffuse maps. You can still be physically based but be fairly stylized or have…
While either flat pure black or white is a big no-no in our not U4 engine rather grayish diffuse color, maybe not half but still, is ok for kind of dusty/rusty metal things having greyish metal channel too. I have an impression pure white metallic channel is a thing from an imaginary hi res perfect world with lots of halo…