Tool: Blender 2.8 - made by a very active and passionate community, the software has improved a lot this year especially during the Code Quest. And we got all of that for free. People: Clément Foucault aka hypersomniac_ - without him Eevee (the new viewport of Blender), even Blender 2.8 wouldn't have been possible. Studio:…
People: Tim Simpson (Pixelmasher) - those vlogs you made for the ArtStation Challenge were great. Josh Lynch - His Substance Designer Mentorship, leading to the Mentorship Collective with several artists. This is a neat idea altogether. Javier Perez - Substance Designer. Did a talk at Gnomon. A judge on one of the…
Extended nominations! We need your feedback. What was the best looking game of 2018? Which dev studio was the most awesome, sought-after place to work?? Who in the Polycount community was really awesome last year??? We want to hear from you, our community members! You are the backbone, the core, the root of all things…
People: Tim Simpson (Pixelmasher), Harley Wilson (Fullgore), Alex Javor (Bigtimemaster) Studios: Tools: Substance Designer's Flood Fill node Games: God of War 4 Tim did an amazing job with his ArtStation contest breakdown. I even contacted him for advice a few times and he was more than helpful. He's chilled out on the…