Read into a feature called 'match by name' which only bakes parts with matching _high and _low (providing you already set the name correctly before bring to painter). You did mentioned about desk_high and desk_low, I'm assuming you name this as the .fbx file? you need to set the name of the mesh itself and change the…
Hi Revel, Yes, those are the names for the fbx files. I found this on Allegorithmic support. It worked successfully so that solved the problem! The only thing now is it looks as if the ambient occlusion maps baked and multiplied over everything (before under Texture Settings the AO maps were gray and now they are black).…
Hmm strange, your bake mesh maps all turns out black. Anything else you changed other then the match by name setting? Is there any error on the log window?
Hmmm, not that I know of. I kept all the settings the same while I tested one variable at a time. The result that seems to have worked, Revel, is that I changed the 'Attenuation' setting from 'Linear' to 'None.' (AO parameters screenshot is at the bottom of the post). The error while in Ambient Occlusion viewing mode is:…