I've been working on another modular dungeon for some time now. Compared to the previous project, I made it very difficult to add vertex painting blend and parallax occlusion. There will be a lot more props.This time the main source of inspiration was Gothic architecture and Witcher 3. Key references: Here's what's at the…
@Ashervisalis It's a material. The depth effect is achieved thanks to Parallax occlusion. Variations of color, roughness and damage are added using vertex painting blend. Initially I wanted to make the walls of large stone blocks, but it turned out that it looks not very cool. Gradually reducing the size of the stone…