Hello, I have a mesh that I have to paint, but it's huge. Is there a way to automatically apply different textures based on poly height or angle? Using 3ds Max or Unity. Here is an example of the mesh. Please help.
It sounds like you want a shader that blends based on height and slope. If you stretch the terrain up too high and you get ugly distorted textures you will want to go with a shader that has "triplanar". Max is pretty limited on this front. There is a small chance you could piece something together using the data channel…