Dev Update #5 Additive Animations For Everyone! A big keynote for this week was figuring out a huge feature for utilizing additive animations. Aside from that everyone else on the team kept trekking along for their weekly updates. We also brought on several new concept artists and other developers to bolster our…
Steady Ahead we Go Dev Update #20 Prop Modeling Dimitry worked on some "fake interiors for the buildings like the ones you can find in the new Amazing Spider-man. Plus he got the ship for the main menu implemented in the city as they rework certain elements Efrain worked on civilian barricades Plus just the Turret upgrade…
Dev Update #4 Over this week we revised and worked on a few internal systems, worked on polish across the board and worked with the other divisions as they worked towards their internal deadlines. Concept Maik drew some promo art and designs for the "Exploder" class Plus a cool little promo shot for the spitter. Bongang…
Those Tantalizing Final Steps Dev Update #17 Over the week we set some hard deadlines across all the divisions and drew a line in the sand in terms of getting the build situated internally to play the first few hours and getting away from just purely combat test maps. We also worked on submitting and getting our early…
Internal Playtesting Begins I think it goes without saying that Indie Game Development is hard grueling work, it’s certainly not for everyone. Every aspect has to be planned out and hand crafted to ensure for consistency, But in the end when it all comes together is when It all really starts to shine, the level of…
Dev Update #6 Did someone say Modeling? Waa Where? Modeling Elfrain worked on finalization of the various weapons and edits we gave him. Rich worked on finishing up the Blackhawk Dimitry worked on the Motor Pool/Armory Cary showed some drafts of his car blockouts Programming Derek did some additional work on the Vehicle…