Internal Playtesting Begins I think it goes without saying that Indie Game Development is hard grueling work, it’s certainly not for everyone. Every aspect has to be planned out and hand crafted to ensure for consistency, But in the end when it all comes together is when It all really starts to shine, the level of…
Is that a Fog of System You got there? Dev Update #11 Character Modeling Clara worked on the basic infected and took a few weeks off animation to help catch us up on some character modeling that has fallen behind. Andrew Smith was a recent hire and got started on his task of being in-charge of all player customization…
Dev Update #4 Over this week we revised and worked on a few internal systems, worked on polish across the board and worked with the other divisions as they worked towards their internal deadlines. Concept Maik drew some promo art and designs for the "Exploder" class Plus a cool little promo shot for the spitter. Bongang…
Dev Update #9 What's that you have an internal Build now? Can i Play? The short answer no, as its still extremely early in the development process but soon! Give or take a month or so. The start of this weekend started with a lot of panicked developers, loads of energy drinks and coffee as everyone worked to get as much…
A Xmas Update Dev Update #22 Past this Dev Blog: We will be omitting certain tasks people have done throughout the week in sake of spoilers! Sorry :) , but over the past 2 weeks we worked to resolve, optimize and ensure performance was stable. We brought on a few new animators to help out Clara in wrapping up the gameplay…
Dev Update #6 Did someone say Modeling? Waa Where? Modeling Elfrain worked on finalization of the various weapons and edits we gave him. Rich worked on finishing up the Blackhawk Dimitry worked on the Motor Pool/Armory Cary showed some drafts of his car blockouts Programming Derek did some additional work on the Vehicle…
Dev Update #5 Additive Animations For Everyone! A big keynote for this week was figuring out a huge feature for utilizing additive animations. Aside from that everyone else on the team kept trekking along for their weekly updates. We also brought on several new concept artists and other developers to bolster our…
Interrupting your regularly scheduled program for a Whopping Sized Dev Update #18 State of the Game Well folks we're closer then ever before to having the first build internally for being able to play all the mechanics and systems together in a complete playtest with mission scripting. As we near December everything will…
Dev Update #3 Over this week we worked to cleanup and expand upon some ideas we weren't so sure about over the previous weeks relating to level design and we worked to get further assets implemented and ready for our coming up internal playtest. Our wip indiedb splash graphic for the main page, Ashley is still working to…