Dev Update #5 Additive Animations For Everyone! A big keynote for this week was figuring out a huge feature for utilizing additive animations. Aside from that everyone else on the team kept trekking along for their weekly updates. We also brought on several new concept artists and other developers to bolster our…
Those Tantalizing Final Steps Dev Update #17 Over the week we set some hard deadlines across all the divisions and drew a line in the sand in terms of getting the build situated internally to play the first few hours and getting away from just purely combat test maps. We also worked on submitting and getting our early…
A build delayed; a plan reevaluated Update Dev Update #22 We also twitched streamed last night a full review of our build and discussed problematic zones. Take a listen here! These videos expire in about 30 days so watch them soon! Over the past 2 weeks we had quite a few technical issues crop over from animation to level…
Dev Update #4 Over this week we revised and worked on a few internal systems, worked on polish across the board and worked with the other divisions as they worked towards their internal deadlines. Concept Maik drew some promo art and designs for the "Exploder" class Plus a cool little promo shot for the spitter. Bongang…
Internal Playtesting Begins I think it goes without saying that Indie Game Development is hard grueling work, it’s certainly not for everyone. Every aspect has to be planned out and hand crafted to ensure for consistency, But in the end when it all comes together is when It all really starts to shine, the level of…
Dev Update #7 Concept Maik worked on some mood paintings to help us establish how latter segments might look. Jon mocked up another WIP of the in-game HUD! It was looking pretty darn great since the games vantage in the RTS takes-place from the perceptive of a drone we played with a few visual effects shown. We plan on…
What's that Sound? O, its just a Juggernaut no big deal... Dev Update #10 Concept Maik worked on the Juggernaut one of the most dangerous enemy variants in the game. Easily able to wipe entire squads effortlessly if your not careful. Ashley worked on Patient 0 Jon further refined the HUD Bongani worked on vehicle…
Tentative Steps Towards our first internal build #2 This weeks blog post i will highlight the progress we've had over the week. Across all the various divisions we've had a good amount of progress as we work towards our first internal build. Animation Philip has been working on getting all the gameplay animations…
Interrupting your regularly scheduled program for a Whopping Sized Dev Update #18 State of the Game Well folks we're closer then ever before to having the first build internally for being able to play all the mechanics and systems together in a complete playtest with mission scripting. As we near December everything will…
We have a Customization System Dev Update #13 Over the week myself and Andrew worked to implement a character creation system that will randomly generate different armor configurations for different units upon creation effectively allowing us to give bit of randomization to newly built units. Aside from that we started to…