Welcome to boolean modeling a production asset like there's no tomorrow....then tomorrow comes and you have countless tedious hours of unnecessary hard surface retop.... This is fine for concepting or renders, but boolean techniques and when to apply them must be understood in the context of production asset authoring.…
I am trying to practice hard surface workflows and started out modeling a gun trying to keep good topology but i saw a bunch of people using boolean workflows and getting amazing results so i decided to start suing booleans. I have my model done but now i dont know how to go about retopologizing it so that i can uv map it…