Hello! I also worked on this project togheter with Maxi and its been two really good years of weapon production. Here are some of the weapons, more at https://www.artstation.com/jlarsen and more weapons to come.
Hey guys, here is some of the work I did for Overkill's The Walking Dead. The project has been a blast to work on and I got the chance to work on some really talented artists. The renders are taken from Unreal, there will be a couple of shoots of every weapon, the rest can be found on my artstation here:…
So true! It's also a wonder if it doesn't crash the program on import. Thanks for the tips! What's the weirdest, craziest weapon that you guys had to do? Unless it's a spoiler hehe. Or let's say, weapon that you especially enjoyed making?
Hello! I guess its a matter of taste and old school vs pbr. IMO Its abit "gamey" to have very brushed edges but I try do some stuff to help showing difference betwhen planes. Small dents on edges, small surface differences to help the shape pop more and read more clearly even if it goes against pbr rules. Some weapons are…
Hi! For me I barely used zbrush, only on parts where I could save alot of time or if the asset is a zbrush asset, like the grip of the baseball bat. I really want a clean proper subdivision model, I think thats easier to manage and easier to change and itterate on. I also think they bake better, I get better edges and my…