If the UI puts you off nothing I can say there. It's not going to be for everyone. I'm not sure why ZModelers grid of buttons is ok and DM's isn't, different grids for different folks I guess. That HDA is mostly just streamlining existing nodes built around a workflow for view port modeling. You are the first person I've…
I checked that out before, but it didn't look like a better solution than just using ZBrush. The interface looks awful. A giant grid of buttons would not be easy to manage and sort through quickly. Most of the tools seem to have questionable value to me, and don't appear to solve the things that make modeling slow in…
Max does have it through edit poly and other modifiers which could be applied on several objects at ones. For Blender there was an add on that could attach/then detach back selected objects after exiting edit mode. Had its limitations although and I didn't touch it for a while
That is interesting. I've found Maya's pivot editing to be one of the best. Just press the d key to go into pivot mode and position/orient with modifier keys. Very useful for lining things up. Only thing that's a little weird is that the transform of the mesh doesn't always line up with the pivot like it does in…