If the UI puts you off nothing I can say there. It's not going to be for everyone. I'm not sure why ZModelers grid of buttons is ok and DM's isn't, different grids for different folks I guess. That HDA is mostly just streamlining existing nodes built around a workflow for view port modeling. You are the first person I've…
Houdini Core is comparable to the annual cost of autodesk software. I don't think the cost of the software really matters much though. If it did, everyone would be using Blender.
Yeah, for some reason the studio CORE version (for modeling) costs about 33% more than Maya or Max. The Indie version for anyone purchasing it for themselves though only costs $200 a year with full features.
Max does have it through edit poly and other modifiers which could be applied on several objects at ones. For Blender there was an add on that could attach/then detach back selected objects after exiting edit mode. Had its limitations although and I didn't touch it for a while
Houdini does. Skin weights are just another attribute in Houdini. Nothing special about them. Houdini's rigging is top notch, the only area where it can suffer is rig view port performance, which is a pretty bad area to lack performance. However a whole new view port built off Hydra is coming soon that will allow for…
Blender is certainly worth looking into. But consider maybe you're using the software incorrectly. Max 2019 is very nice, tons of time spent on core stability. Lots of love given to Skinning. Instancing and procedural dev? Have you learned about cloning options like Instancing vs. Referencing? Modifier stack is amazing if…
I checked that out before, but it didn't look like a better solution than just using ZBrush. The interface looks awful. A giant grid of buttons would not be easy to manage and sort through quickly. Most of the tools seem to have questionable value to me, and don't appear to solve the things that make modeling slow in…
That is interesting. I've found Maya's pivot editing to be one of the best. Just press the d key to go into pivot mode and position/orient with modifier keys. Very useful for lining things up. Only thing that's a little weird is that the transform of the mesh doesn't always line up with the pivot like it does in…
I have the feeling that no matter which 3D software you use, the grass is always greener on the other side I think. If Id start something new Id go with Modo tho, I have no clue but seems like they have everything and its on a good modern foundation that has future. Blender 2.8 also looks very cool but I assume the UI is…