Max does have it through edit poly and other modifiers which could be applied on several objects at ones. For Blender there was an add on that could attach/then detach back selected objects after exiting edit mode. Had its limitations although and I didn't touch it for a while
I prefer to work in Blender now. Consider it much more stable and convenient in general. It just feels more cozy and homely. Never understood what people find confusing in its UI . Imo it super well organized with nothing redundant or excessive while Max is a huge messy pile of stuff put together with an alien logic. I use…
pior that looks great! The more I dig into blender the more I like it. So far I've only dug into modeling, which has some great workflows and dabbled in unwrapping. Some of the unwrapping tools feel a bit old and probably need to be updated, they'll probably get to it but I'm not sure when. I think the "nondestructive…