I'm an artist who moved into coding. Coding in unity is not that hard, it's pretty easy actually. You guys would be surprised to hear that I find rigging and skinning more complicated than most coding. The hard thing about coding is learning the syntax. using systems.collection<br>using unity.engine
<br>public class…
Generally if you've problems handling the logic element too games dev then perhaps take a look at GameMaker, learning how to program as you go on something slightly less complex without the added bottleneck issues of increasingly debugging your efforts throughout. EDIT: These might help as well: CodeInGame Code Combat