The primary differences between Toolbag and Iray are that Toolbag is a real-time renderer, more like a game engine where most of the rendering systems are optimized for speed rather than absolute quality. Iray on the other hand, is a traditional ray tracing rendering (like Vray, Arnold, etc). So when it comes to ray traced…
I'm just curious, as most of the stuff I've rendered out of IRay in Substance Painter seems to look better than my Marmoset renders. I've found things like Enable GI, and the different GI settings for specular and other things, as well as positioning lights manually and using the HDRI map built into Marmoset. I've gone…
Alright, I'll take your advice and apply it to my current projects, thank you! As for why I'm using Toolbag, it was the only one in my price range as a student. I did look at Octane, but it is quite expensive (though I do love the results), and of course Keyshot and VRay. I just always see some very impressive renders out…
That's nice advice I'll try out. I'm a novice at MT, but I'm quickly learning and making use of it's quirks, especially the UV offset animation. One of the things I've noticed is the realtime view in the editor and the view in the viewer can be massively different - my scene is simple, but it's using three skylights pinned…
There is a limit to the amount of shadow casting lights in Viewer. Only 3 shadow casting lights are supported, so if you have more than 3, any lights after the 3rd will not cast shadows. If you have 3 or less there may be some other problem, and more information would be good to have.
The first viewer scene in this artstation page. It just has the cubemap lighting the scene with three spots on the map. The buttons are emissives. Would be good to get this looking a little bit like the viewport, and I've probably missed something, but I'm still working on it. Thanks.…