Hi, I am wondering if anyone have seen some examples of substance material where they apply brush stamp based on an input map. Say a height map or something like that. My problem is I want to apply the brush stamp repeatedly like an actual human painter but SD isn't designed to do that: node like Tile Sampler apply input…
honestly, I used them before but if you take a look at the google image search result from "tile sampler + vector map", I don't think they are sufficient. The best result by far is Matthias's work: https://www.artstation.com/artwork/4nKDn But it's still too easy to see the procedural stamping nature of it (compare to an…