"so it basically does what regular IFWN scripts do as well (first example, the box with dimples)" result is the same, but it is doing it in a completely different way. IFWN always takes mesh as a whole, calculates normals direction based on angle and face size and if face is bigger, it receives whole normal information.…
Data Channel, MCG, and SimpleMeshMod (scripted mesh modifier) don't support setting explicit normals. Maybe they will in the future. Here is an example of a FWN modifier, but it doesn't work. If you remove the modifier definition code it works just fine on an editable mesh. BTW, In Max 2015 and newer you can set explicit…
It certainly looks useful, I had only skipped through the video before today. I'm not clear on some things.. so it basically does what regular FWN scripts do as well (first example, the box with dimples), it combines this with a Normal-Thief-like function to transfer normals from other meshes, and what does the projection…
If you have more than single smoothing group, every next is making hard edges. And having to deal with every split normals on every border between smoothing groups sounds like a bigger task. In this case every edge where two or more colors meet I will end up with hard edge. There is a way to have smooth groups and at the…