I was hoping to get some advice on modeling a certain piece of a cylinder. I've been trying retaining edge loops and crease sets modifiers (with both turbosmooth and open subdivision) but I can't figure out how to get this to look correct. Here are some screenshots of what I've tried: These first two show the object I'm…
Other answers are good solutions. You can also probably get the result you are after by doing like so: if its not tight enough then use creasing, smoothgroups+turbosmoothx2 method or offset the vertical loops out closer to the edge of the face (or just use more segments on your original cylinder so you are working with 3/4…