Ah yes didn't think about that. So this trick would only work on one face of a shape or every other face but not with faces next to each other. Thank You for the comment and the videos.
Discovered a new way to fix skewing when baking my normal map detail in Substance Painter and wanted to share for those who have fixed the problem or have ran into the problem of normal map skewing. I used a vertex normals Script for 3DS max and custom edited the normals of the face where the detail is going to bake on. I…
I have an alternative that both solves the skewing issue and works on all sides. It relies on having 2 lowpoly with matching uv and making use of an object/worldspace normalmap. For the sake of comparison we're going to look at bakes from 4 lowpoly and a highpoly with repeating details. A: Default B: Copy of your weighted…