@EarthQuake Some great info, appreciate it! The 2x512 comparison was purely just for discussion. Since the conversations I had already concluded that more draw calls is worse (1x1024 > 4x512), and we were trying to find out what's the impact of multiple textures vs a single texture, that's the example that worked. So as I…
@Geosmith "Still though, understanding how much is this draw call worth in terms of performance is still an issue. But if they should have a fixed cost per draw call, then surely there's an average amount of draw calls per frame for games that we could find? Comparing how much a typical scene or asset would need would…
Check this out: https://medium.com/@toncijukic/draw-calls-in-a-nutshell-597330a85381 Someone smarter than me will probably chime in, but this is how I understand it: Draw calls are typically tied to how many materials an asset is using. A material with 1x1024 texture set takes one draw call to render. A material with 4x…