Hello. So as a 3D artist it's important to know what the performance impact of my choices are going to be in-game. I don't work for a massive triple-A company who's been doing game art for 20 years which knows the secret to performance, and since google doesn't turn anything up of value I'm left with the question: What is…
Some from my puzzle pieces - Id really like some corrections if some of these are wrong - Vertice count matters in reality over triangle count - Realtime lighting and shadows multiply your vertice count effectively in engine but is unavoidable - Smoothing splits double the vertice count of course of the splits - As one…