Hi guys, i'm a bit stuck on this situation. We have a rope with some bones attached to it that will be animated in Unity however i can't see to export the orientation of the pivot into unity. I tried testing it with a simple cube. I moved the pivot to a vertice on one of the corners and exported it as FBX into unity but…
So there is a pretty big difference between a skinned and non-skinned mesh. So your test cube will need to be skinned to a joint in order for your testing to function. If it's a non skinned object, it will use the scene pivot as the objects pivot. Usually you have to move the object to the scene origin, export and then…
Thanks mark using your advice on the non skinned object worked and the object imported with the pivot at the corner vert. However i can't seem to get the same success with my skinned object. so this is the orientation of the pivots i would like my joints to have; but in unity i get this;