Yup, you're right, I'm using Xgen and Maya. But how do I bake the hair data without converting it into meshes before? I'm trying to create a game ready mesh and waa following the texture workflow Andrew Giovannini posted on 80lvl and youtuve. Is there a better one :? A propos Substance - I baked several times with…
You'll get better results if you bake hair from hair data than if it's converted to geometry - most hair rendering setups use tricks to avoid exactly what you're getting here. You also don't have to deal with massive high res meshes that take ages to export and render. Assuming you're using maya/Xgen... Arnold does a great…