Hello, I am struggling to find out good pipeline for hero character, 1. Character is sculpted in Zbrush 2. Retopology is done using Topogun 2 3. UV-s are done using Unfold 3D (UDIM-s) 4. Texturing is done in Mari. I have multiple maps * Base color * Displacement and Multy channel maps from XYZ texturing Now i am trying to…
Hi there, What do you mean by "not getting skin shader to work in Houdini very well"?Does it look bad or it does not render at all or what?UDIM has very little to do with all that you are describing. UDIM is just alternate version to the traditional UV maps, it just has benefit of getting higher resolution textures. That's…
Hey I am so sorry for late reply. I managed to get some sort of skin shader with Redshift. And now trying to see what i can get with Arnold (i use Arnold in Houdini). Haveing mutilple issues. Here is list of those. Arnold renderer bug? (Demo version) - Demo as i want to see what renderer can produce BEFORE i buy it.…