@Obscura @Andreicus Here is a link for an example that stood out to me: https://www.artstation.com/artwork/JmqXz @Andreicus Thanks for your reply! By smooth curves, are you referring to Bevels o objects? @poopipe Thanks for the reply! That's usually how I try to visualize most of my props anyways.
The key is Levels of Detail. It's always easier to remove detail but it's harder to add it in. Most engines allow you to tune your LODs by how much screen space they are taking up, so a prop never sits at LOD0 for very long if you move away from it, but you want that detail to be there when you get close to it. That…
You should link some example otherwise it would be difficult to judge but usually a prop or scene that was rendered with an offline rendering software it is quiete easy to spot because it will be almost photo realistic ( if it is a realistic rendering ) thanks to raytracing and the geometry would be high poly only with…
I was referring to having a mesh with well rounded edges without any visible polygons that stands out. I'll give you an example, in the asset that you linked before, when the artist that made it show a close up to the frontal panel, you can clearly see that it is a low polygon mesh where circle-like components are not so…