I like the sky and the pastel look, the only problem I see is that the color of the water doesn't look similar to the color of the sky. The sea is bright blue while the sky is cloudy and with faded colors. Here's where I am so far: I know what I'm about to ask seem like a stupid question but I really don't understand…
This has always been a mystery to me as well. I think a very basic way to go about it is to use the same mesh with tiling UVs. And then assign separate material IDs on the sides that you want to be exterior or interior. When it comes to more complex buildings, I'm stumped. Most tutorials only cover one or the other, not…
So I am just an amateur so take everything I say with a grain of salt, but I don't think it's necessary to ditch Normals or Ambient Occlusion. If you look at this tutorial by Fanny Vergne, for example, she uses the normal and AO maps to add lighting information to her textures (I believe by overlaying them in photoshop).…