I've been doing some doodling and testing in Designer for the last three days, just to get back into it.Nothing I'm doing this early in the project is "finished" - I'm just trying to establish a structure. Today I started on the "Rock Sample" node - It's a tool that I made so that I can spread out pebbles and rocks over a…
I've been doing some practice and tests and updated some of the last nodes from last week. I've been working on some dirt, which is surprisingly hard. I check out Ben Wilson's contribution to the "Substance Master Vol.2" and took some insperation for the 'MicroShapes' in my graph. For the macro shapes, I blended, warped…
I ran into this little problem today: This is because the height-map of the grass material (that I use to displace the landscape geometry) was much darker than the other materials, meaning that it's retracting the geometry / not pushing it out as much. To fix this, I added a 'Histogram Range' node at the end of my…
Check out more rendered images of the grass on ArtStation. I generate the grass with four different 'tile sampler', that I later blend together with the 'max (lighten)' blend mode.I can the subtract the new result with one of the tile samplers, meaning that I will get information from the other tile sampler (the one I…
Thanks for the encouraging comments guys! But yipes, please don't derail my thread! I'm definitely not sticking to my current "internship" for much longer. Even if it's experience, it's experience that I won't need in the future, because I hope that I'll never have to work in project like this ever again. What they want me…