Ok, I changed a lot of things, it's barely the same character anymore. So I lowered the polycount of the face to 10k triangles, optimized the UVs to have more rez on the face, redid the pores and fixed some anatomy issues in the face.
@Tits Hey Marie, glad you noticed the improvements on the face! @Carabiner Yeah that hairstyle has the potencial to look really cool, if I don't fuck it up haha.
Dang completely missed this, looking awesome. Love how the face and deets are turning out, and cant wait to see some hair on those cards ^^ (love the base you got laid down)