Hey Everyone, what are your thoughts Pipeshoving secondary objects into main objects to achieve the final result VS Simply connecting you assets to existing objects? Which is more preferable in terms of performance in-game engine as well as what AAA studios prefer in portfolio pieces? I know connecting objects will add…
Oh another reason why you shouldn't do this is because of lightmaps. If you're making environment assets for an engine that uses pre-baked lightmaps like unreal you'll have problems when you have unwelded geo like this. The issue is that the lightmap will not be as high resolution as the texture that's on the asset. This…